Unlocks as you level
Something new opens up every couple of levels, from wheat at level 1 all the way to watermelon at 53 — twenty-seven crops, trees and animals, each arriving when you've earned it.
The loop
Four beats that keep the farm ticking along. Nothing expires, nothing wilts, nothing punishes you for going to bed.
Fields, orchards and a greenhouse. Eight plants to a plot, ripening on their own clock.
Walk onto a ready bed, pen or pond and hold still — it auto-picks into the crate you carry.
Haul the full crate to the one central pile and unload. Everything you gather ends up in one place, up to 80 of each product.
Shoppers queue at your cashier-run checkout lanes, and an order car pulls up to the drive-thru with premium lists to fill.
Highlights
Something new opens up every couple of levels, from wheat at level 1 all the way to watermelon at 53 — twenty-seven crops, trees and animals, each arriving when you've earned it.
Buy plots in the shop and place them freely — drag, rotate, and long-press to rearrange. Your farm's layout is yours to design.
Hire up to five. They harvest, gather produce, fish, keep the feed troughs full and haul it all to the stockpile — always taking the most urgent job first.
Drive to a stranger's farm and grab what you can carry — while their dog and hired helpers patrol with red vision cones. Get caught and you lose the lot.
Restock a friend's stockpile as a gift. You pay the gold, they keep every sale, and you get nothing back — which is rather the point.
Every so often an order car rolls up to the drive-thru with a premium list. Carry it out for a bigger payout in gold and XP.
Crops ripen and animals produce while the app is shut. Come back to a farm that's been busy.