Mini Farm

Everything in it

The whole game, in the order you'd meet it. Nothing here is behind a paywall — every system below is reachable by playing.

Building

Lay out your farm on a grid

Plots aren't fixed in place. Buy a crop bed, tree, greenhouse or pen from the shop, then drop it wherever you like on your farm's grid.

  • Drag the floating plot onto any free cells — a green footprint shows where it fits
  • Rotate it 90° to suit the space, and place it with a tap
  • Long-press a placed plot to pick it up and move, turn or remove it — growing crops carry over

The layout is yours. Rearrange the whole farm whenever the mood takes you.

Farming

Crops, trees and the greenhouse

Every crop plot yields eight items a harvest — a bed of eight plants, a greenhouse of four that each give two, or a tree bearing eight fruit. Animal pens work differently: four animals, each producing four items a cycle.

  • 22 crops and fruits, from fast-growing wheat to the long, slow watermelon
  • Orchard trees keep their fruit and regrow it — no replanting
  • A greenhouse for four crops that grow nowhere else
  • A pond to fish, open from the very start

Slower crops are worth more, but never so much more that rushing beats patience.

Animals

Pens, feed and produce

Chickens, cows, sheep, goats and pigs. Each pen holds four animals; keep the trough filled and they produce on a cycle — eggs, milk, wool, cheese, bacon.

  • Feed comes from your own crops, so animals depend on your fields
  • Animals breed on their own over time
  • Change a pen's species whenever you like

The shop

The stockpile, customers and the till

Selling is where gold actually comes from, and it all runs through one place. Everything you harvest goes to a single central stockpile; customers walk in, and a cashier at each checkout lane fills their list straight from it — open as many as six lanes as trade picks up.

  • Haul everything you harvest to one central stockpile — up to 80 of each product
  • Walk-in customers arrive with a grocery list and queue at a checkout lane
  • Each lane runs itself — its cashier fills the list from the stockpile and rings it up for gold
  • Run out of a product and customers simply wait at the till — no one storms off

One deep stockpile feeds every lane. Keep it full and the tills keep ringing.

Unlocking

How new things unlock

Crops, trees and animals unlock by account level, and the ladder is steady: something new every couple of levels, from wheat at level 1 to watermelon at 53.

  • 27 things to unlock — 22 crops, trees and greenhouse plants, plus 5 animals
  • Wheat is yours at level 1; your first animal, the chicken, arrives at 7
  • The greenhouse set starts with cucumber at 15, and orchard trees with apple at 27
  • Nothing is skippable with money — levels come from playing, and only from playing

Progress

Levels and achievements

Everything you do earns XP, and levels keep climbing — each one pays gold and 20 diamonds, and every couple of levels opens something new to grow. They set the pace, never a paywall.

  • 41 achievements, each in three tiers — the first two pay gold, the third pays diamonds
  • A profile of your lifetime stats, and a daily leaderboard — global, your country, or just friends

Helpers

Five hands that are not yours

Hire up to five helpers. They aren't assigned to a task — each one looks at the farm, scores what's most urgent, and goes and does it.

  • They harvest crops, pick trees, work the greenhouse, fish, collect produce, fill troughs and haul it all to the stockpile
  • Each carries a crate exactly like you do
  • Upgrade each helper's carrying capacity as you go

Orders & boosters

Optional pressure, when you want it

Every so often a drive-thru order car pulls up with a shopping list. Fill it from your stockpile and carry the goods out to the car for premium gold and a chunk of XP.

Boosters are the other lever — earned by watching an ad, or paid for with diamonds:

  • Growth Rush — Every crop ripens in 30 seconds flat, for 10 minutes.
  • Instant Grow — Ripens every growing plot on the farm, right now.
  • Double Sales — Customers pay twice as much for the next 10 minutes.
  • Helper Rush — Your helpers move and work at double speed for 10 minutes.
  • Restock — Fills your lowest-stock product back up to its cap.

Events

Four things that interrupt the quiet

Every so often something kicks off on the farm. Each one has a timer and a clear thing to do, and clearing it pays out gold and XP.

  • Autumn Bounty — Everything ripens fast. Harvest the rush while it lasts.
  • A chicken escaped — Follow the clucking and walk it home before it wanders off for good.
  • Crow attack — Shoo them off one at a time, or they'll damage the beds.
  • A pig got loose — Clean up all ten messes it leaves behind before the timer runs out.

Friends

Visiting and gifting

Register an account and you can add friends by username, then walk around their farm as they built it.

  • Restock their stockpile as a gift — you pay the gold, you get nothing back
  • Your own farm is untouched while you're away

The gift costs you and earns you nothing. That's deliberate.

Raids

The one part that is not cozy

Walk into the getaway truck, press Attack, and it drives you to a stranger's farm.

  • Their dog and every helper they've hired patrol with a visible warning radius
  • Fill your crate from their plots and pens, and bank it at the getaway point
  • Fifty crops is the ceiling per raid, and twenty banked crops a day across all of them
  • Step inside a guard's ring and you're caught — you lose your loot

Nothing is taken from the victim's real farm. You're raiding a snapshot.

Decorating

Make the place yours

Decorations are purely cosmetic — fences, flowers, lamps, statues and paths you place freely on open ground.

  • Drag, rotate, and store or sell anything you've put down
  • Bought once, kept forever, and saved with your farm
  • Friends see your decorated farm when they visit

Your farm keeps going

Offline, and across devices

Crops ripen and animals produce while the app is closed, so coming back after a day away means a farm with work waiting rather than a farm that punished you.

  • Register with an email and your farm is saved to the cloud
  • Reinstall or change phone and it comes back
  • Play as a guest indefinitely if you'd rather not make an account
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