Mini Farm
Everything players ask, answered properly — the real numbers, the real rules, no vague reassurance. Search below, or browse by topic.
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10 questions
Walk onto the thing and hold still for one second. That's the whole interaction model — it buys land, harvests crops, collects produce, starts fishing and empties your crate. Any movement cancels it and the second starts again, so let go of the joystick completely.
Touch anywhere on the left side of the screen and a joystick appears under your thumb. It's dynamic, so there's no fixed spot to hit. There is no tap-to-move.
Yes — 5,000 gold and 250 diamonds, free, the first time you open the game. The gold covers your first plots and a checkout lane — enough to grow something, stock it and start selling. The diamonds are a taster of the premium currency — five instant boosters, or a Lucky Chest with change to spare.
No. It's a one-time grant for new players, so spending down to zero doesn't top you back up. It also survives moving to a new phone, since your farm is restored from the cloud rather than started fresh.
You buy plots in the Shop's Build tab, then drop them onto your farm's grid. Drag the floating plot where you want it, rotate it 90° if you like, and place it when the footprint turns green. Long-press a placed plot later to pick it up and rearrange it.
Yes. Long-press any placed plot to pick it up again, then drag it somewhere new, rotate it, or remove it. Growing crops carry over when you move their plot.
You've run out of gold. White means idle, green means you're paying, red means you can't afford any more right now.
In the shop's Build tab each plot type has its own price ladder, and each plot you own makes the next one dearer. Crop beds start at 150 gold, greenhouses at 250 and animal pens at 350, and each one you own makes the next of that kind 20% dearer — there's no ceiling, so map space ends up being the real limit rather than gold.
No. Seeds are free — the land is the cost. The planting menu opens by itself once you place a grow plot and your farmer digs it.
An outdoor bed grows a whole row of plants at once, a greenhouse fewer planters that each yield more, and a tree plot holds a single tree that bears up to eight fruit. Each plant, and each fruit, ripens on its own independent timer.
9 questions
Never. Nothing wilts, spoils or is lost. Ripe crops wait indefinitely — come back in an hour or a fortnight and the farm is exactly as productive.
Yes. Growth is measured against the real clock, so crops ripen and animals finish their batches while you're away. Customers don't shop while you're gone though — you come back to a full farm and then sell it.
Almost always because you're still moving. The joystick counts anything above a slow drift as movement, and it resets the one-second hold. Let go entirely and wait.
A normal crop replants from scratch after harvest. A tree keeps its trunk forever and regrows fruit on individual timers — you never replant it. The greenhouse grows four crops that grow nowhere else: tomato, cucumber, ghost pepper and eggplant.
Yes, and it's free. Stand on a planted bed and the Reseed button slides in. The plot floats up so you can see which one you're changing. Only the growing time restarts.
It speeds up crop growth — by as much as 60% in a heavy downpour — with no downside whatsoever. It doesn't affect animals, and if you'd rather have clear skies you can turn weather off in Settings.
You can't — growth times are fixed. What you upgrade instead is each crop's sell value: twenty levels, each adding 6% to what it fetches, up to about 2.2× at the top. The upgrade is per crop and applies to every bed growing it.
Emptying your crate. Carry something over, hold still for a second and the crate empties one item at a time. Nothing is refunded — it's for making room, not for selling.
Walk to the pond, hold still for a second, and your farmer casts. When the first fish bites a timing bar appears — tap to stop the needle. Land it in the narrow gold band and every fish that trip is perfect, worth 50% more; land the wider green band and they are normal. Miss it and the trip ends, so walk out of the spot and back to try again. It is one tap per trip, not one per fish. The catch lands in your crate when you stop, and the pond never runs out.
11 questions
Almost certainly because no checkout lane is open. Customers only appear when there's a staffed till to pay at — buy a checkout lane, and its cashier draws shoppers in. If a lane is open and they're still not coming, give it a moment; they arrive on a steady drip, not all at once.
By selling from your stockpile. Crops in your crate are worth nothing until you unload them — carry your harvest to the central stockpile, and then two kinds of buyer pay you: walk-in customers whose lists a cashier rings up at the checkout, and the drive-thru car that pulls in for a bigger, premium order.
Carry your harvest to the central stockpile — the cluster of wooden pallets — and hold still to unload it. Everything you sell is drawn from that one shared store; cashiers and the drive-thru car both pull straight from it.
80 of each product. That is per product rather than one shared total, so the way to bank more is to grow a wider range — and a crop sitting at its cap is producing nothing while it waits to sell.
They simply wait at the till until you've stocked it. There's no anger and no penalty for running dry — the sale just sits unfinished until your stockpile has what they asked for, so keeping it topped up is what keeps the gold flowing.
Each checkout lane comes with its own cashier. As customers queue, the cashier takes each one's shopping list, pulls those goods from your stockpile and hands you the gold — all on its own, without you lifting a finger. More lanes mean more cashiers and a faster-moving queue.
Three levers. Open more checkout lanes so more cashiers work the queue at once; keep your stockpile well filled so nothing grinds to a halt for want of stock; and when you want a burst, the Double Sales booster pays 2× for half an hour. The drive-thru car also pays a premium over ordinary walk-in sales.
A little. Each product's price slides with how full its own shelf is — about 5% above base when it is nearly empty, down to about 15% below at the 80 cap. It is deliberately gentle, so deliberately running dry is never more profitable than trading. The big lever is still the sell-value upgrade, bought per crop with gold: 20 levels at +6% each, up to 2.2×.
No. Once a checkout lane is open its cashier rings customers up by itself and the gold lands automatically. Your job is upstream — keep harvesting and feeding the stockpile so there's always something to sell. Helpers can take over that hauling entirely.
Only when queues build up. Each extra lane adds another cashier working in parallel, so a second or third lane keeps a busy shop moving. Customers head for whichever open lane has the shortest queue.
Your first two are gold — 1,000 then 2,000 — and every lane after that is bought with diamonds, on a rising ladder of 500, 1,000, 1,500 and 2,000 up to around six lanes in all. The price depends on how many you already own, not which counter you walk up to.
5 questions
Every so often a car pulls up at your drive-thru with a shopping list. Load the items it wants, carried over from your stockpile, and it pays out in premium gold plus XP. There's no board and no menu to open — you just watch for the car and fill its order before it leaves.
From your stockpile — you carry the items out to the waiting car. If you're short on what it's asking for, harvest and stock that first, then bring it over.
It turns up from time to time as you play, waits a while for you to load it, then drives off. Its timer only counts while the game is open, so closing the app never runs a waiting car down.
More than an ordinary walk-in sale — that premium is the whole point of the car. You get a lump of gold for the order, plus XP toward your next level.
Nothing bad happens — the car simply drives off and another will come along later. There's no penalty, you just miss that premium payout, so it pays to keep your stockpile healthy.
7 questions
Buy a pen from the shop and place it on your grid, then choose its species; your farmer builds it in a few seconds. To stock it with animals, watch for the travelling vendor who visits every so often — pay at their pad and they'll bring one animal of the sex you choose, which is how you complete a breeding pair.
Carry wheat to the pen's trough and walk in — it fills automatically, no dwell needed. Every animal eats wheat, so that one crop keeps the whole farm fed.
They're hungry. An animal with no feed shows the feed crop above its head instead of a product and stops entirely until you refill the trough. Each batch consumes one unit of feed.
Stand inside the pen and hold still, exactly like harvesting a crop bed. Each animal turns out four items a cycle, so a full pen fills up quickly.
A pen with room and at least one adult male and one adult female has a chance to produce a baby, checked once every 24 hours. A baby then takes a few days to grow into a producing adult.
No — each pen has a fixed capacity that can't be upgraded. To keep more animals, buy another pen.
The pen is torn down and rebuilt, and you lose that pen's animals, its trough stock and its breeding progress. Think before switching.
7 questions
By levelling up. Every crop, tree and animal opens at its own account level, and the ladder is steady — something new roughly every two levels. You start with wheat at level 1; carrot follows at 3, corn at 5, your first chicken at 7, the greenhouse at 15, orchard trees at 27, and watermelon caps it at 53. There is nothing to collect and nothing to buy: you just play.
Almost everything: harvesting, selling to customers, filling a drive-thru order, fishing, collecting produce, feeding animals, hiring a helper and clearing mini-events. Selling is the biggest steady source, so the same loop that makes gold also makes levels.
No. Diamonds buy convenience — extra helpers, extra checkout lanes, boosters, a few decorations — but no crop, tree or animal is for sale at any price. The only route to new content is the level you earn by playing.
The almanac lists every one with its level, its grow time and what it sells for — sort it by “Unlock order” to see the ladder in the order you will actually climb it.
Close and reopen the build menu — the list is built when the menu opens. If it is still locked after that, email us with your farmer name and we will take a look.
Gold and 20 diamonds every level, plus whatever that level unlocks. Levels also gate a couple of the mini-events, and your level — then your XP — is what ranks you on the daily leaderboard.
Not one you will meet. The curve steepens to level 100 and then stays flat, so there is always a next level; the last content unlock is at 53.
4 questions
Everything you do: harvest crops, pick trees, work the greenhouse, fish, collect produce, refill troughs and haul it all to the stockpile. Each one picks whichever job is most worthwhile at that moment rather than being assigned a task.
Five. The first two are hired with gold — 2,000 then 5,000 — and the last three cost diamonds: 2,000, 5,000 and 10,000. So a full crew needs some diamonds, but the gold-hired helpers do exactly the same jobs, and nothing in the game requires all five.
No. Nothing works offline except growing and animal production.
Yes — each helper's carrying capacity, on its own ladder per helper.
8 questions
Not to play — you can farm as a guest forever. You do need one for cloud saves, friends, visiting and raids.
No. Registering links your existing guest farm to an email and keeps everything. Logging in is the opposite — it downloads a saved farm and replaces what's on the device, which is why the game asks you to confirm first.
Your username has to be unique — no two players can share one — so if the name you want is already taken, the game asks you to choose another.
Search for their username under Profile ▸ Friends and send a request, which they have to accept. If they'd already requested you, it becomes a friendship straight away.
No — it's a snapshot from the last time they played. Anything they've done since won't be there.
Look around and gift-restock their stockpile. You can't decorate, harvest or take anything.
Stand on their stockpile pad and crops flow in at 10 gold each, paid by you, up to 50 crops per friend every six hours. They keep all the sales; you get nothing back but achievement credit — it's a pure gift, and that's deliberate.
Only the gold you deliberately spend on gifts. Your farm is backed up before the visit and restored automatically even if the app is killed mid-visit.
10 questions
Walk into the getaway truck parked on your farm. Its door opens, the Attack button appears above it, and pressing it drives you to a random stranger's farm. You can bank up to 20 crops a day across all your raids, and you won't be sent back to the same farm for 48 hours.
No. Raiders visit a copy of your farm. Nothing is removed from your save, your stockpile or your gold, and you lose nothing whatsoever. You aren't even interrupted.
The same way you harvest your own: stand on a bed or in a pen and hold still. The whole target farm is primed fully grown when you arrive.
Carried is in your crate and limited by your crate size. Banked is deposited at the getaway point, which frees your crate to carry more. Banking happens automatically when you stand in the getaway box.
Safe from a full crate, not safe from guards. Getting caught takes everything — banked and carried.
Fifty crops per raid, carried and banked combined.
The victim's dog and their helpers. Each sweeps a visible red vision cone — step into one and you're caught instantly. They roam on independent timers, so gaps open up if you watch their patterns.
You lose all the loot from that raid and are sent home empty-handed. That's the whole penalty — no gold loss and no damage to your farm.
The getaway box. Guards can't enter it and their vision can't reach inside, so standing there is completely safe.
Your loot goes straight into your own stockpile back home. Anything you don't yet have unlocked to sell is converted to gold at its normal value instead.
4 questions
They're scheduled by play-time, one at a time, and the clock only ticks while you're actually playing — so you never miss one by being away, and they can't pile up while you're gone.
It depends which. Autumn Bounty is pure bonus — there's nothing to fail. The other three are cleanups, and leaving one costs you a slowdown for a while: the crows ruin the beds they reached, the pig's mess slows the whole farm, and an unherded chicken leaves every chicken you own producing at half speed until it settles.
Yes — clearing one pays gold and XP. The escaped chicken and the crows are worth 15 XP each and the pig 20; Autumn Bounty's reward is the harvest itself.
With a full stockpile and every checkout lane you own open, so the queue can keep buying for the whole 10 minutes. Starting it on a thin stockpile wastes most of it — the tills can only sell what is on the shelf.
9 questions
Your last three helpers, checkout lanes past your first two, instant boosters, the two chests, a dozen premium decorations, and converting to gold.
Yes, and more than you might expect. You start with 250 and earn 20 every level, plus 50 a day from the free daily claim, 50 and 100 on the weekly streak, prize-wheel wedges, chest rolls, and the top tier of all 41 achievements. The in-app packs are the fast way to a big balance, not the only way.
A few things, and we'd rather say so plainly: your last three helpers, any checkout lane past your first two, and twelve premium decorations. But every crop, tree and animal unlocks by levelling, and no amount of diamonds moves that along. Diamonds buy extra hands, extra tills and a few showpiece decorations, not content.
It isn't a flat rate — you convert in four blocks (100, 500, 1,000 or 2,500 diamonds) and each is priced as hours of your own measured income: 1, 6, 12 and 30 hours. So the same conversion is worth the same to a new farm and a big one.
It was retired and is no longer sold. The diamond packs and the Gem Pass are the only purchases in the game.
Five: Growth Rush (every crop ripens in 30 seconds), Instant Grow (ripen everything now), Double Sales (2× pay), Helper Rush (helpers work at double speed) and Restock (fills your lowest product back to its cap). The three timed ones run 10 minutes. Each is free if you watch a rewarded ad, or instant for 50 diamonds.
The reward only lands if you watch to the end. Closing early gives nothing. If it still fails, email us and we'll sort it out.
Both, now. A free 7-day streak runs on login — gold most days, 50 diamonds on day 3 and 100 on day 6, a Lucky Chest on day 4 and an Epic Chest on day 7. There is also a prize wheel with one free spin a day and seven more for ads. The Gem Pass is the only paid one: US$4.99 for 40 diamonds a day for 30 days.
Purchases go through Google Play, so refunds follow Google's policy. Email us and we'll help.
7 questions
Register an email on the old device, then log in with it on the new one. The game will warn you that logging in replaces whatever is currently on that device.
Logging in downloads a saved farm and replaces the local one — that's what the confirmation warns about. The game keeps a short history of recent cloud saves, so email us quickly and we may be able to help.
Whenever you background or quit the game after something meaningful happened — a build, a purchase, an upgrade or a level-up — and at least once a day regardless.
In the game: Settings › Account › Delete account. We email a 6-digit code to confirm it is really you, and then everything — save, profile, username, friends and the snapshot other players can visit — is erased straight away. You can also do it from the account portal. Full details are on the deletion page.
Yes, they're part of your save and come back with a cloud restore.
They're purely cosmetic — they don't change sales, growth or anything else. You buy them with gold, with a dozen premium ones in diamonds, and place them freely to make the farm your own.
Company, mostly — walk up and pet it once a day. It also shoos crows off your crops, and when someone raids your farm it turns guard alongside your helpers.
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